Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Functions
VSConnectionValidator.cpp File Reference

Stateless validator for exec connections in Visual Script graphs (Phase 20-B). More...

#include "VSConnectionValidator.h"
#include "../system/system_utils.h"
#include <map>
#include <vector>
#include <unordered_set>
+ Include dependency graph for VSConnectionValidator.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Functions

static bool Olympe::NodeTypeAcceptsExecInput (TaskNodeType type)
 

Detailed Description

Stateless validator for exec connections in Visual Script graphs (Phase 20-B).

Author
Olympe Engine
Date
2026-03-13

Implements three checks before a new exec connection is added: Check A — Self-loop (srcNodeID == dstNodeID) Check B — Duplicate output pin (srcPinName already has an outgoing connection) Check C — Cycle detection via iterative DFS

C++14 compliant — no std::optional, structured bindings, std::filesystem, std::string_view.

Definition in file VSConnectionValidator.cpp.