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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Stateless validator for exec connections in Visual Script graphs (Phase 20-B). More...
Include dependency graph for VSConnectionValidator.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::VSConnectionValidator |
| Stateless validator for exec connections in VS graphs. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Stateless validator for exec connections in Visual Script graphs (Phase 20-B).
VSConnectionValidator provides static validation helpers that are called from VisualScriptEditorPanel::RenderCanvas() before creating a new exec connection via ConnectExec(). The validator is intentionally stateless so that it can be called directly from unit tests without requiring ImGui or ImNodes context.
C++14 compliant — no std::optional, structured bindings, std::filesystem, std::string_view.
Definition in file VSConnectionValidator.h.