Olympe Engine 2.0
2D Game Engine with ECS Architecture
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VisualScriptEditorPanel_ConditionUI.cpp File Reference

Condition editor UI helper methods (Phase 11). More...

#include "VisualScriptEditorPanel.h"
#include "../system/system_utils.h"
#include "../system/system_consts.h"
#include "../NodeGraphCore/GlobalTemplateBlackboard.h"
#include "../third_party/imgui/imgui.h"
#include "../json_helper.h"
#include <sstream>
#include <iomanip>
#include <algorithm>
#include <cstring>
+ Include dependency graph for VisualScriptEditorPanel_ConditionUI.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

Condition editor UI helper methods (Phase 11).

Author
Olympe Engine
Date
2026-03-15

This file contains 6 methods extracted from VisualScriptEditorPanel.cpp for better code organization and maintainability:

These helpers support the condition editing UI for Branch nodes, providing type-safe input fields and visual feedback.

C++14 compliant — no std::optional, structured bindings, std::filesystem.

Definition in file VisualScriptEditorPanel_ConditionUI.cpp.