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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Node and link creation/deletion management for VisualScriptEditorPanel. More...
#include "VisualScriptEditorPanel.h"#include "DebugController.h"#include "AtomicTaskUIRegistry.h"#include "ConditionRegistry.h"#include "OperatorRegistry.h"#include "BBVariableRegistry.h"#include "MathOpOperand.h"#include "../system/system_utils.h"#include "../system/system_consts.h"#include "../NodeGraphCore/GlobalTemplateBlackboard.h"#include "../third_party/imgui/imgui.h"#include "../third_party/imnodes/imnodes.h"#include "../json_helper.h"#include "../TaskSystem/TaskGraphLoader.h"#include <fstream>#include <iostream>#include <algorithm>#include <cmath>#include <cstring>#include <sstream>#include <iomanip>#include <cstdlib>#include <unordered_set>
Include dependency graph for VisualScriptEditorPanel_NodeManagement.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Node and link creation/deletion management for VisualScriptEditorPanel.
This file contains CRUD operations for graph nodes and connections:
These methods integrate with the undo/redo command system (ICommand/UndoStack) to ensure all graph modifications can be reversed via Ctrl+Z. All operations update both the editor canvas state and the template model.
Key responsibilities:
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file VisualScriptEditorPanel_NodeManagement.cpp.