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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Template-canvas synchronization methods for VisualScriptEditorPanel (Phase 6 extraction). More...
#include "VisualScriptEditorPanel.h"#include "../system/system_utils.h"#include "../system/system_consts.h"#include "../third_party/imnodes/imnodes.h"#include <algorithm>#include <iostream>#include <unordered_map>
Include dependency graph for VisualScriptEditorPanel_TemplateSync.cpp:Go to the source code of this file.
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| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Template-canvas synchronization methods for VisualScriptEditorPanel (Phase 6 extraction).
This file contains 5 template synchronization methods extracted from VisualScriptEditorPanel.cpp for improved code organization and maintainability:
Phase 6 Refactoring: Extract template synchronization logic to separate compilation unit for cleaner separation of concerns and faster iteration during graph manipulation development.
Key responsibilities:
Definition in file VisualScriptEditorPanel_TemplateSync.cpp.