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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for AIStateTransitionSystem, including all inherited members.
| AddEntity(EntityID entity) | ECS_System | inline |
| AIStateTransitionSystem() | AIStateTransitionSystem | |
| ECS_System() | ECS_System | inline |
| m_entities | ECS_System | |
| Process() override | AIStateTransitionSystem | virtual |
| RemoveEntity(EntityID entity) | ECS_System | inline |
| Render() | ECS_System | inlinevirtual |
| RenderDebug() | ECS_System | inlinevirtual |
| requiredSignature | ECS_System | |
| UpdateAIState(EntityID entity) | AIStateTransitionSystem | private |