Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Private Member Functions | List of all members
AIStateTransitionSystem Class Reference

#include <ECS_Systems_AI.h>

+ Inheritance diagram for AIStateTransitionSystem:
+ Collaboration diagram for AIStateTransitionSystem:

Public Member Functions

 AIStateTransitionSystem ()
 
virtual void Process () override
 
- Public Member Functions inherited from ECS_System
 ECS_System ()
 
virtual void Render ()
 
virtual void RenderDebug ()
 
void AddEntity (EntityID entity)
 
void RemoveEntity (EntityID entity)
 

Private Member Functions

void UpdateAIState (EntityID entity)
 

Additional Inherited Members

- Public Attributes inherited from ECS_System
ComponentSignature requiredSignature
 
std::set< EntityIDm_entities
 

Detailed Description

Definition at line 44 of file ECS_Systems_AI.h.

Constructor & Destructor Documentation

◆ AIStateTransitionSystem()

AIStateTransitionSystem::AIStateTransitionSystem ( )

Definition at line 286 of file ECS_Systems_AI.cpp.

References GetComponentTypeID_Static(), and ECS_System::requiredSignature.

+ Here is the call graph for this function:

Member Function Documentation

◆ Process()

void AIStateTransitionSystem::Process ( )
overridevirtual

◆ UpdateAIState()

void AIStateTransitionSystem::UpdateAIState ( EntityID  entity)
private

The documentation for this class was generated from the following files: