Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | List of all members
AISystem Class Reference

#include <ECS_Systems.h>

+ Inheritance diagram for AISystem:
+ Collaboration diagram for AISystem:

Public Member Functions

 AISystem ()
 
virtual void Process () override
 
- Public Member Functions inherited from ECS_System
 ECS_System ()
 
virtual void Render ()
 
virtual void RenderDebug ()
 
void AddEntity (EntityID entity)
 
void RemoveEntity (EntityID entity)
 

Additional Inherited Members

- Public Attributes inherited from ECS_System
ComponentSignature requiredSignature
 
std::set< EntityIDm_entities
 

Detailed Description

Definition at line 105 of file ECS_Systems.h.

Constructor & Destructor Documentation

◆ AISystem()

AISystem::AISystem ( )

Definition at line 406 of file ECS_Systems.cpp.

References GetComponentTypeID_Static(), and ECS_System::requiredSignature.

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Member Function Documentation

◆ Process()

void AISystem::Process ( )
overridevirtual

Reimplemented from ECS_System.

Definition at line 412 of file ECS_Systems.cpp.

References ECS_System::m_entities.


The documentation for this class was generated from the following files: