Olympe Engine
2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
AI_Player Member List
This is the complete list of members for
AI_Player
, including all inherited members.
AI_Player
()
AI_Player
explicit
AIComponent
()=default
AIComponent
explicit
Create
(void)
AI_Player
static
FactoryRegistered
AI_Player
static
fDt
ObjectComponent
protected
static
gao
ObjectComponent
protected
GetComponentType
() const override
AIComponent
inline
virtual
GetEntity
() const
ObjectComponent
inline
GetOwner
() const
ObjectComponent
inline
GetUID
() const
Object
inline
Initialize
() override
AI_Player
virtual
m_axisX
AI_Player
private
m_axisY
AI_Player
private
m_deadzone
AI_Player
private
m_debugcolor
AI_Player
private
m_keyDown
AI_Player
private
m_keyLeft
AI_Player
private
m_keyRight
AI_Player
private
m_keyUp
AI_Player
private
m_mutex
AI_Player
private
m_speed
AI_Player
private
name
Object
Object
()
Object
inline
ObjectComponent
()=default
ObjectComponent
explicit
OnEvent
(const Message &msg) override
AI_Player
virtual
owner
ObjectComponent
protected
Process
() override
AI_Player
virtual
Render
()
ObjectComponent
inline
virtual
RenderDebug
()
AI_Player
virtual
SetEntity
(Object *_owner)
ObjectComponent
inline
virtual
SetOwner
(Object *_owner) override
AI_Player
virtual
uid
Object
protected
~AI_Player
() override
AI_Player
virtual
~AIComponent
() override=default
AIComponent
virtual
~Object
()
Object
inline
virtual
~ObjectComponent
()=default
ObjectComponent
virtual
Generated on Tue Feb 17 2026 13:49:10 for Olympe Engine by
1.9.8