Olympe Engine 2.0
2D Game Engine with ECS Architecture
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AI_Player Member List

This is the complete list of members for AI_Player, including all inherited members.

AI_Player()AI_Playerexplicit
AIComponent()=defaultAIComponentexplicit
Create(void)AI_Playerstatic
FactoryRegisteredAI_Playerstatic
fDtObjectComponentprotectedstatic
gaoObjectComponentprotected
GetComponentType() const overrideAIComponentinlinevirtual
GetEntity() constObjectComponentinline
GetOwner() constObjectComponentinline
GetUID() constObjectinline
Initialize() overrideAI_Playervirtual
m_axisXAI_Playerprivate
m_axisYAI_Playerprivate
m_deadzoneAI_Playerprivate
m_debugcolorAI_Playerprivate
m_keyDownAI_Playerprivate
m_keyLeftAI_Playerprivate
m_keyRightAI_Playerprivate
m_keyUpAI_Playerprivate
m_mutexAI_Playerprivate
m_speedAI_Playerprivate
nameObject
Object()Objectinline
ObjectComponent()=defaultObjectComponentexplicit
OnEvent(const Message &msg) overrideAI_Playervirtual
ownerObjectComponentprotected
Process() overrideAI_Playervirtual
Render()ObjectComponentinlinevirtual
RenderDebug()AI_Playervirtual
SetEntity(Object *_owner)ObjectComponentinlinevirtual
SetOwner(Object *_owner) overrideAI_Playervirtual
uidObjectprotected
~AI_Player() overrideAI_Playervirtual
~AIComponent() override=defaultAIComponentvirtual
~Object()Objectinlinevirtual
~ObjectComponent()=defaultObjectComponentvirtual