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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <CameraManager.h>
Public Member Functions | |
| void | Initialize () |
| void | Shutdown () |
| void | Process () |
| Vector | GetCameraPositionForActivePlayer (short playerID=0) const |
Static Public Member Functions | |
| static CameraManager & | GetInstance () |
| static CameraManager & | Get () |
Definition at line 8 of file CameraManager.h.
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inlinestatic |
Definition at line 12 of file CameraManager.h.
References GetInstance().
Referenced by _Sprite::Render(), and AI_Player::RenderDebug().
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Here is the caller graph for this function:Definition at line 20 of file CameraManager.h.
Referenced by _Sprite::Render(), and AI_Player::RenderDebug().
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inlinestatic |
Definition at line 11 of file CameraManager.h.
References GetComponentTypeID_Static().
Referenced by Get().
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inline |
Definition at line 15 of file CameraManager.h.
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inline |
Definition at line 17 of file CameraManager.h.
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inline |
Definition at line 16 of file CameraManager.h.