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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for ComponentPool< T >, including all inherited members.
| AddComponent(EntityID entity, Args &&... args) | ComponentPool< T > | inline |
| ComponentPool() | ComponentPool< T > | inline |
| GetComponent(EntityID entity) | ComponentPool< T > | inline |
| HasComponent(EntityID entity) const | ComponentPool< T > | inline |
| m_data | ComponentPool< T > | |
| m_entityToIndex | ComponentPool< T > | |
| m_indexToEntity | ComponentPool< T > | |
| RemoveComponent(EntityID entity) override | ComponentPool< T > | inlinevirtual |
| ~IComponentPool()=default | IComponentPool | virtual |