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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <GameRules.h>
Public Member Functions | |
| GameRules (const std::string &n="DefaultRules") | |
| ~GameRules () | |
| bool | Validate () const |
Static Public Member Functions | |
| static GameRules & | GetInstance () |
| static GameRules & | Get () |
Public Attributes | |
| std::string | name |
Definition at line 10 of file GameRules.h.
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inline |
Definition at line 14 of file GameRules.h.
References name, and SYSTEM_LOG.
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Definition at line 15 of file GameRules.h.
References name, and SYSTEM_LOG.
Definition at line 22 of file GameRules.h.
References GetInstance().
Here is the call graph for this function:Definition at line 17 of file GameRules.h.
References GetComponentTypeID_Static().
Referenced by Get().
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inline |
Definition at line 26 of file GameRules.h.
| std::string GameRules::name |
Definition at line 13 of file GameRules.h.
Referenced by GameRules(), and ~GameRules().