![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
#include <ECS_Systems.h>
Inheritance diagram for MovementSystem:
Collaboration diagram for MovementSystem:Public Member Functions | |
| MovementSystem () | |
| virtual void | Process () override |
Public Member Functions inherited from ECS_System | |
| ECS_System () | |
| virtual void | Render () |
| virtual void | RenderDebug () |
| void | AddEntity (EntityID entity) |
| void | RemoveEntity (EntityID entity) |
Additional Inherited Members | |
Public Attributes inherited from ECS_System | |
| ComponentSignature | requiredSignature |
| std::set< EntityID > | m_entities |
Definition at line 156 of file ECS_Systems.h.
| MovementSystem::MovementSystem | ( | ) |
Definition at line 469 of file ECS_Systems.cpp.
References GetComponentTypeID_Static(), and ECS_System::requiredSignature.
Here is the call graph for this function:
|
overridevirtual |
Reimplemented from ECS_System.
Definition at line 476 of file ECS_Systems.cpp.
References GameEngine::fDt, World::Get(), World::GetComponent(), GetComponentTypeID_Static(), ECS_System::m_entities, and Movement_data::velocity.
Here is the call graph for this function: