Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::AI::BTNodeRegistry Member List

This is the complete list of members for Olympe::AI::BTNodeRegistry, including all inherited members.

BTNodeRegistry()Olympe::AI::BTNodeRegistryprivate
BTNodeRegistry(const BTNodeRegistry &)=deleteOlympe::AI::BTNodeRegistryprivate
CanHaveChildren(const std::string &typeName) constOlympe::AI::BTNodeRegistry
Get()Olympe::AI::BTNodeRegistrystatic
GetAllNodeTypes() constOlympe::AI::BTNodeRegistry
GetMaxChildren(const std::string &typeName) constOlympe::AI::BTNodeRegistry
GetMinChildren(const std::string &typeName) constOlympe::AI::BTNodeRegistry
GetNodeTypeInfo(const std::string &typeName) constOlympe::AI::BTNodeRegistry
GetNodeTypesByCategory(BTNodeCategory category) constOlympe::AI::BTNodeRegistry
InitializeBuiltInTypes()Olympe::AI::BTNodeRegistryprivate
IsValidNodeType(const std::string &typeName) constOlympe::AI::BTNodeRegistry
m_nodeTypesOlympe::AI::BTNodeRegistryprivate
operator=(const BTNodeRegistry &)=deleteOlympe::AI::BTNodeRegistryprivate
RegisterNodeType(const BTNodeTypeInfo &info)Olympe::AI::BTNodeRegistry
~BTNodeRegistry()=defaultOlympe::AI::BTNodeRegistryprivate