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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Panel for runtime execution debugging. More...
#include <AIEditorPanels.h>
Public Member Functions | |
| RuntimeDebugPanel () | |
| ~RuntimeDebugPanel ()=default | |
| void | Render () |
| Render the panel. | |
Private Member Functions | |
| void | RenderEntityList () |
| void | RenderExecutionGraph () |
| void | RenderExecutionLog () |
| void | RenderBlackboardValues () |
Private Attributes | |
| int | m_selectedEntity |
Panel for runtime execution debugging.
Definition at line 71 of file AIEditorPanels.h.
| Olympe::AI::RuntimeDebugPanel::RuntimeDebugPanel | ( | ) |
Definition at line 128 of file AIEditorPanels.cpp.
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default |
| void Olympe::AI::RuntimeDebugPanel::Render | ( | ) |
Render the panel.
Definition at line 133 of file AIEditorPanels.cpp.
References GetComponentTypeID_Static(), m_selectedEntity, RenderBlackboardValues(), RenderEntityList(), RenderExecutionGraph(), and RenderExecutionLog().
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Definition at line 179 of file AIEditorPanels.cpp.
Referenced by Render().
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Definition at line 158 of file AIEditorPanels.cpp.
Referenced by Render().
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Definition at line 167 of file AIEditorPanels.cpp.
Referenced by Render().
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Definition at line 173 of file AIEditorPanels.cpp.
Referenced by Render().
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Definition at line 87 of file AIEditorPanels.h.
Referenced by Render().