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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Panel for debugging AI senses. More...
#include <AIEditorPanels.h>
Public Member Functions | |
| SensesDebugPanel () | |
| ~SensesDebugPanel ()=default | |
| void | Render () |
| Render the panel. | |
Private Member Functions | |
| void | RenderEntitySensesList () |
| void | RenderSenseDetails () |
| void | RenderVisionCone () |
| void | RenderDetectedTargets () |
Panel for debugging AI senses.
Definition at line 50 of file AIEditorPanels.h.
| Olympe::AI::SensesDebugPanel::SensesDebugPanel | ( | ) |
Definition at line 88 of file AIEditorPanels.cpp.
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default |
| void Olympe::AI::SensesDebugPanel::Render | ( | ) |
Render the panel.
Definition at line 92 of file AIEditorPanels.cpp.
References RenderEntitySensesList().
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Definition at line 119 of file AIEditorPanels.cpp.
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Definition at line 100 of file AIEditorPanels.cpp.
Referenced by Render().
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Definition at line 109 of file AIEditorPanels.cpp.
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Definition at line 114 of file AIEditorPanels.cpp.