Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::Editor::MoveEntityCommand Member List

This is the complete list of members for Olympe::Editor::MoveEntityCommand, including all inherited members.

Execute(LevelManager &levelManager) overrideOlympe::Editor::MoveEntityCommandvirtual
GetDescription() const overrideOlympe::Editor::MoveEntityCommandvirtual
m_entityIdOlympe::Editor::MoveEntityCommandprivate
m_newPositionOlympe::Editor::MoveEntityCommandprivate
m_oldPositionOlympe::Editor::MoveEntityCommandprivate
MoveEntityCommand(const std::string &entityId, const Vector &newPosition)Olympe::Editor::MoveEntityCommand
Undo(LevelManager &levelManager) overrideOlympe::Editor::MoveEntityCommandvirtual
~Command()=defaultOlympe::Editor::Commandvirtual
~MoveEntityCommand() override=defaultOlympe::Editor::MoveEntityCommand