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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::NodeGraphShared::BlueprintAdapter, including all inherited members.
| BlueprintAdapter(Blueprint::CommandStack *stack, int graphId) | Olympe::NodeGraphShared::BlueprintAdapter | inline |
| ConnectNodes(int parentId, int childId) | Olympe::NodeGraphShared::BlueprintAdapter | inline |
| CreateNode(const std::string &nodeType, float posX, float posY, const std::string &nodeName="") | Olympe::NodeGraphShared::BlueprintAdapter | inline |
| DeleteNode(int nodeId) | Olympe::NodeGraphShared::BlueprintAdapter | inline |
| DisconnectNodes(int parentId, int childId) | Olympe::NodeGraphShared::BlueprintAdapter | inline |
| DuplicateNode(int nodeId) | Olympe::NodeGraphShared::BlueprintAdapter | inline |
| m_graphId | Olympe::NodeGraphShared::BlueprintAdapter | private |
| m_stack | Olympe::NodeGraphShared::BlueprintAdapter | private |
| MoveNode(int nodeId, float oldX, float oldY, float newX, float newY) | Olympe::NodeGraphShared::BlueprintAdapter | inline |