Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::NodeGraphShared::BlueprintAdapter Member List

This is the complete list of members for Olympe::NodeGraphShared::BlueprintAdapter, including all inherited members.

BlueprintAdapter(Blueprint::CommandStack *stack, int graphId)Olympe::NodeGraphShared::BlueprintAdapterinline
ConnectNodes(int parentId, int childId)Olympe::NodeGraphShared::BlueprintAdapterinline
CreateNode(const std::string &nodeType, float posX, float posY, const std::string &nodeName="")Olympe::NodeGraphShared::BlueprintAdapterinline
DeleteNode(int nodeId)Olympe::NodeGraphShared::BlueprintAdapterinline
DisconnectNodes(int parentId, int childId)Olympe::NodeGraphShared::BlueprintAdapterinline
DuplicateNode(int nodeId)Olympe::NodeGraphShared::BlueprintAdapterinline
m_graphIdOlympe::NodeGraphShared::BlueprintAdapterprivate
m_stackOlympe::NodeGraphShared::BlueprintAdapterprivate
MoveNode(int nodeId, float oldX, float oldY, float newX, float newY)Olympe::NodeGraphShared::BlueprintAdapterinline