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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::TaskSystem, including all inherited members.
| AbortActiveTask(TaskRunnerComponent &runner) | Olympe::TaskSystem | |
| AddEntity(EntityID entity) | ECS_System | inline |
| ECS_System() | ECS_System | inline |
| ExecuteAtomicTask(EntityID entity, TaskRunnerComponent &runner, const TaskNodeDefinition &node, const TaskGraphTemplate *tmpl, float dt) | Olympe::TaskSystem | private |
| ExecuteNode(EntityID entity, TaskRunnerComponent &runner, const TaskGraphTemplate *tmpl, float dt) | Olympe::TaskSystem | |
| ExecuteVSFrame(EntityID entity, TaskRunnerComponent &runner, const TaskGraphTemplate *tmpl, float dt) | Olympe::TaskSystem | |
| m_entities | ECS_System | |
| Process() override | Olympe::TaskSystem | virtual |
| RemoveEntity(EntityID entity) | ECS_System | inline |
| Render() | ECS_System | inlinevirtual |
| RenderDebug() | ECS_System | inlinevirtual |
| requiredSignature | ECS_System | |
| s_EditorPublishFn | Olympe::TaskSystem | privatestatic |
| SetEditorPublishCallback(TaskEditorPublishFn fn) | Olympe::TaskSystem | static |
| TaskSystem() | Olympe::TaskSystem | |
| TransitionToNextNode(TaskRunnerComponent &runner, const TaskNodeDefinition &node, bool success) | Olympe::TaskSystem | private |