Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::TaskSystem Member List

This is the complete list of members for Olympe::TaskSystem, including all inherited members.

AbortActiveTask(TaskRunnerComponent &runner)Olympe::TaskSystem
AddEntity(EntityID entity)ECS_Systeminline
ECS_System()ECS_Systeminline
ExecuteAtomicTask(EntityID entity, TaskRunnerComponent &runner, const TaskNodeDefinition &node, const TaskGraphTemplate *tmpl, float dt)Olympe::TaskSystemprivate
ExecuteNode(EntityID entity, TaskRunnerComponent &runner, const TaskGraphTemplate *tmpl, float dt)Olympe::TaskSystem
ExecuteVSFrame(EntityID entity, TaskRunnerComponent &runner, const TaskGraphTemplate *tmpl, float dt)Olympe::TaskSystem
m_entitiesECS_System
Process() overrideOlympe::TaskSystemvirtual
RemoveEntity(EntityID entity)ECS_Systeminline
Render()ECS_Systeminlinevirtual
RenderDebug()ECS_Systeminlinevirtual
requiredSignatureECS_System
s_EditorPublishFnOlympe::TaskSystemprivatestatic
SetEditorPublishCallback(TaskEditorPublishFn fn)Olympe::TaskSystemstatic
TaskSystem()Olympe::TaskSystem
TransitionToNextNode(TaskRunnerComponent &runner, const TaskNodeDefinition &node, bool success)Olympe::TaskSystemprivate