![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
#include <Quest.h>
Public Member Functions | |
| Quest (const std::string &n="Quest") | |
| ~Quest () | |
| void | AddObjective (std::unique_ptr< Objective > o) |
| bool | IsComplete () const |
Public Attributes | |
| std::string | name |
| std::vector< std::unique_ptr< Objective > > | objectives |
|
inline |
Definition at line 18 of file Quest.h.
References name, and SYSTEM_LOG.
|
inline |
Definition at line 19 of file Quest.h.
References name, and SYSTEM_LOG.
Definition at line 21 of file Quest.h.
References GetComponentTypeID_Static(), and objectives.
Here is the call graph for this function:
|
inline |
Definition at line 22 of file Quest.h.
References GetComponentTypeID_Static(), and objectives.
Here is the call graph for this function:| std::vector<std::unique_ptr<Objective> > Quest::objectives |
Definition at line 17 of file Quest.h.
Referenced by AddObjective(), and IsComplete().