Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Variables
Olympe::Rendering Namespace Reference

Classes

class  IsometricRenderer
 

Variables

constexpr uint32_t FLIPPED_HORIZONTALLY_FLAG = 0x80000000
 
constexpr uint32_t FLIPPED_VERTICALLY_FLAG = 0x40000000
 
constexpr uint32_t FLIPPED_DIAGONALLY_FLAG = 0x20000000
 
constexpr uint32_t TILE_ID_MASK = 0x1FFFFFFF
 

Variable Documentation

◆ FLIPPED_DIAGONALLY_FLAG

constexpr uint32_t Olympe::Rendering::FLIPPED_DIAGONALLY_FLAG = 0x20000000
constexpr

Definition at line 22 of file IsometricRenderer.h.

◆ FLIPPED_HORIZONTALLY_FLAG

constexpr uint32_t Olympe::Rendering::FLIPPED_HORIZONTALLY_FLAG = 0x80000000
constexpr

Definition at line 20 of file IsometricRenderer.h.

◆ FLIPPED_VERTICALLY_FLAG

constexpr uint32_t Olympe::Rendering::FLIPPED_VERTICALLY_FLAG = 0x40000000
constexpr

Definition at line 21 of file IsometricRenderer.h.

◆ TILE_ID_MASK

constexpr uint32_t Olympe::Rendering::TILE_ID_MASK = 0x1FFFFFFF
constexpr

Definition at line 23 of file IsometricRenderer.h.