Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions
Olympe::anonymous_namespace{LocalBlackboard.cpp} Namespace Reference

Functions

template<typename T >
static void WriteBytes (std::vector< uint8_t > &buf, const T &value)
 
static bool ReadBytes (const std::vector< uint8_t > &buf, size_t &pos, void *dst, size_t n)
 

Function Documentation

◆ ReadBytes()

static bool Olympe::anonymous_namespace{LocalBlackboard.cpp}::ReadBytes ( const std::vector< uint8_t > &  buf,
size_t pos,
void dst,
size_t  n 
)
static

Definition at line 125 of file LocalBlackboard.cpp.

References GetComponentTypeID_Static(), and ReadBytes().

Referenced by ReadBytes().

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◆ WriteBytes()

template<typename T >
static void Olympe::anonymous_namespace{LocalBlackboard.cpp}::WriteBytes ( std::vector< uint8_t > &  buf,
const T value 
)
static

Definition at line 119 of file LocalBlackboard.cpp.

References GetComponentTypeID_Static(), and WriteBytes().

Referenced by WriteBytes().

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