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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions | |
| bool | IsCollisionLayer (const std::shared_ptr< Olympe::Tiled::TiledLayer > &layer) |
| ComponentParameter | JsonValueToComponentParameter (const nlohmann::json &value) |
| bool anonymous_namespace{World.cpp}::IsCollisionLayer | ( | const std::shared_ptr< Olympe::Tiled::TiledLayer > & | layer | ) |
Definition at line 446 of file World.cpp.
References GetComponentTypeID_Static().
Here is the call graph for this function:| ComponentParameter anonymous_namespace{World.cpp}::JsonValueToComponentParameter | ( | const nlohmann::json & | value | ) |
Definition at line 2394 of file World.cpp.
References ComponentParameter::FromArray(), ComponentParameter::FromBool(), ComponentParameter::FromFloat(), ComponentParameter::FromInt(), ComponentParameter::FromString(), ComponentParameter::FromVector3(), GetComponentTypeID_Static(), and SYSTEM_LOG.
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