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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Components.h>
Public Member Functions | |
| AIBehavior_data ()=default | |
| AIBehavior_data (const AIBehavior_data &)=default | |
| AIBehavior_data & | operator= (const AIBehavior_data &)=default |
Public Attributes | |
| std::string | behaviorType = "idle" |
Definition at line 242 of file ECS_Components.h.
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| std::string AIBehavior_data::behaviorType = "idle" |
Definition at line 244 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateAIBehavior().