Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
AIBehavior_data Struct Reference

#include <ECS_Components.h>

Public Member Functions

 AIBehavior_data ()=default
 
 AIBehavior_data (const AIBehavior_data &)=default
 
AIBehavior_dataoperator= (const AIBehavior_data &)=default
 

Public Attributes

std::string behaviorType = "idle"
 
std::string behaviorTreePath = ""
 
bool isActive = false
 
int currentNodeId = -1
 

Detailed Description

Definition at line 242 of file ECS_Components.h.

Constructor & Destructor Documentation

◆ AIBehavior_data() [1/2]

AIBehavior_data::AIBehavior_data ( )
default

◆ AIBehavior_data() [2/2]

AIBehavior_data::AIBehavior_data ( const AIBehavior_data )
default

Member Function Documentation

◆ operator=()

AIBehavior_data & AIBehavior_data::operator= ( const AIBehavior_data )
default

Member Data Documentation

◆ behaviorTreePath

std::string AIBehavior_data::behaviorTreePath = ""

Definition at line 245 of file ECS_Components.h.

◆ behaviorType

std::string AIBehavior_data::behaviorType = "idle"

Definition at line 244 of file ECS_Components.h.

Referenced by PrefabFactory::InstantiateAIBehavior().

◆ currentNodeId

int AIBehavior_data::currentNodeId = -1

Definition at line 247 of file ECS_Components.h.

◆ isActive

bool AIBehavior_data::isActive = false

The documentation for this struct was generated from the following file: