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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Components.h>
Public Member Functions | |
| Animation_data ()=default | |
| Animation_data (const Animation_data &)=default | |
| Animation_data & | operator= (const Animation_data &)=default |
Public Attributes | |
| std::string | animationID |
| int | currentFrame = 0 |
| float | frameDuration = 0.1f |
| float | elapsedTime = 0.0f |
Definition at line 319 of file ECS_Components.h.
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| std::string Animation_data::animationID |
Definition at line 321 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateAnimation().
| int Animation_data::currentFrame = 0 |
Definition at line 322 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateAnimation().
| float Animation_data::elapsedTime = 0.0f |
Definition at line 324 of file ECS_Components.h.
Definition at line 323 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateAnimation().