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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Components.h>
Public Member Functions | |
| AudioSource_data ()=default | |
| AudioSource_data (const AudioSource_data &)=default | |
| AudioSource_data & | operator= (const AudioSource_data &)=default |
Public Attributes | |
| std::string | soundEffectID |
| float | volume = 1.0f |
Definition at line 400 of file ECS_Components.h.
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| std::string AudioSource_data::soundEffectID |
Definition at line 402 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateAudioSource().
| float AudioSource_data::volume = 1.0f |
Definition at line 403 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateAudioSource().