Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
AudioSource_data Struct Reference

#include <ECS_Components.h>

Public Member Functions

 AudioSource_data ()=default
 
 AudioSource_data (const AudioSource_data &)=default
 
AudioSource_dataoperator= (const AudioSource_data &)=default
 

Public Attributes

std::string soundEffectID
 
float volume = 1.0f
 

Detailed Description

Definition at line 400 of file ECS_Components.h.

Constructor & Destructor Documentation

◆ AudioSource_data() [1/2]

AudioSource_data::AudioSource_data ( )
default

◆ AudioSource_data() [2/2]

AudioSource_data::AudioSource_data ( const AudioSource_data )
default

Member Function Documentation

◆ operator=()

AudioSource_data & AudioSource_data::operator= ( const AudioSource_data )
default

Member Data Documentation

◆ soundEffectID

std::string AudioSource_data::soundEffectID

Definition at line 402 of file ECS_Components.h.

Referenced by PrefabFactory::InstantiateAudioSource().

◆ volume

float AudioSource_data::volume = 1.0f

Definition at line 403 of file ECS_Components.h.

Referenced by PrefabFactory::InstantiateAudioSource().


The documentation for this struct was generated from the following file: