Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
CameraBounds_data Struct Reference

#include <ECS_Components.h>

Public Member Functions

 CameraBounds_data ()=default
 
 CameraBounds_data (const CameraBounds_data &)=default
 
CameraBounds_dataoperator= (const CameraBounds_data &)=default
 

Public Attributes

bool useBounds = false
 
SDL_FRect boundingBox = { 0.f, 0.f, 0.f, 0.f }
 
bool clampToViewport = true
 

Detailed Description

Definition at line 695 of file ECS_Components.h.

Constructor & Destructor Documentation

◆ CameraBounds_data() [1/2]

CameraBounds_data::CameraBounds_data ( )
default

◆ CameraBounds_data() [2/2]

CameraBounds_data::CameraBounds_data ( const CameraBounds_data )
default

Member Function Documentation

◆ operator=()

CameraBounds_data & CameraBounds_data::operator= ( const CameraBounds_data )
default

Member Data Documentation

◆ boundingBox

SDL_FRect CameraBounds_data::boundingBox = { 0.f, 0.f, 0.f, 0.f }

◆ clampToViewport

bool CameraBounds_data::clampToViewport = true

◆ useBounds

bool CameraBounds_data::useBounds = false

The documentation for this struct was generated from the following file: