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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Components.h>
Public Member Functions | |
| CollisionZone_data ()=default | |
| CollisionZone_data (SDL_FRect rect, bool isStatic_) | |
| CollisionZone_data (const CollisionZone_data &)=default | |
| CollisionZone_data & | operator= (const CollisionZone_data &)=default |
Public Attributes | |
| SDL_FRect | bounds = { 0.f, 0.f, 100.f, 100.f } |
| bool | isStatic = true |
Definition at line 763 of file ECS_Components.h.
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default |
Definition at line 770 of file ECS_Components.h.
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default |
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default |
Definition at line 765 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateCollisionZone(), and RenderSingleEntity().
Definition at line 766 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateCollisionZone().