Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
CollisionZone_data Struct Reference

#include <ECS_Components.h>

Public Member Functions

 CollisionZone_data ()=default
 
 CollisionZone_data (SDL_FRect rect, bool isStatic_)
 
 CollisionZone_data (const CollisionZone_data &)=default
 
CollisionZone_dataoperator= (const CollisionZone_data &)=default
 

Public Attributes

SDL_FRect bounds = { 0.f, 0.f, 100.f, 100.f }
 
bool isStatic = true
 

Detailed Description

Definition at line 763 of file ECS_Components.h.

Constructor & Destructor Documentation

◆ CollisionZone_data() [1/3]

CollisionZone_data::CollisionZone_data ( )
default

◆ CollisionZone_data() [2/3]

CollisionZone_data::CollisionZone_data ( SDL_FRect  rect,
bool  isStatic_ 
)
inline

Definition at line 770 of file ECS_Components.h.

◆ CollisionZone_data() [3/3]

CollisionZone_data::CollisionZone_data ( const CollisionZone_data )
default

Member Function Documentation

◆ operator=()

CollisionZone_data & CollisionZone_data::operator= ( const CollisionZone_data )
default

Member Data Documentation

◆ bounds

SDL_FRect CollisionZone_data::bounds = { 0.f, 0.f, 100.f, 100.f }

◆ isStatic

bool CollisionZone_data::isStatic = true

Definition at line 766 of file ECS_Components.h.

Referenced by PrefabFactory::InstantiateCollisionZone().


The documentation for this struct was generated from the following file: