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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <DataManager.h>
Collaboration diagram for DataManager::LevelPreloadResult:Public Member Functions | |
| LevelPreloadResult () | |
| int | GetTotalLoaded () const |
| int | GetTotalFailed () const |
| bool | IsComplete () const |
Public Attributes | |
| bool | success |
| PreloadStats | sprites |
| PreloadStats | textures |
| PreloadStats | audio |
| PreloadStats | tilesets |
Definition at line 165 of file DataManager.h.
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inline |
Definition at line 173 of file DataManager.h.
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inline |
Definition at line 183 of file DataManager.h.
References audio, DataManager::PreloadStats::completelyFailed, sprites, textures, and tilesets.
Referenced by IsComplete().
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inline |
Definition at line 175 of file DataManager.h.
References audio, DataManager::PreloadStats::failedWithFallback, sprites, DataManager::PreloadStats::successfullyLoaded, textures, and tilesets.
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inline |
Definition at line 189 of file DataManager.h.
References GetTotalFailed(), and success.
Here is the call graph for this function:| PreloadStats DataManager::LevelPreloadResult::audio |
Definition at line 170 of file DataManager.h.
Referenced by GetTotalFailed(), and GetTotalLoaded().
| PreloadStats DataManager::LevelPreloadResult::sprites |
Definition at line 168 of file DataManager.h.
Referenced by GetTotalFailed(), and GetTotalLoaded().
| bool DataManager::LevelPreloadResult::success |
Definition at line 167 of file DataManager.h.
Referenced by IsComplete().
| PreloadStats DataManager::LevelPreloadResult::textures |
Definition at line 169 of file DataManager.h.
Referenced by GetTotalFailed(), and GetTotalLoaded().
| PreloadStats DataManager::LevelPreloadResult::tilesets |
Definition at line 171 of file DataManager.h.
Referenced by GetTotalFailed(), and GetTotalLoaded().