Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
EditorContext_st Struct Reference

#include <ECS_Components.h>

Public Member Functions

 EditorContext_st ()=default
 
 EditorContext_st (const EditorContext_st &)=default
 
EditorContext_stoperator= (const EditorContext_st &)=default
 

Public Attributes

bool isDirty = false
 
float deltaTime = 0.0f
 

Detailed Description

Definition at line 804 of file ECS_Components.h.

Constructor & Destructor Documentation

◆ EditorContext_st() [1/2]

EditorContext_st::EditorContext_st ( )
default

◆ EditorContext_st() [2/2]

EditorContext_st::EditorContext_st ( const EditorContext_st )
default

Member Function Documentation

◆ operator=()

EditorContext_st & EditorContext_st::operator= ( const EditorContext_st )
default

Member Data Documentation

◆ deltaTime

float EditorContext_st::deltaTime = 0.0f

Definition at line 807 of file ECS_Components.h.

◆ isDirty

bool EditorContext_st::isDirty = false

Definition at line 806 of file ECS_Components.h.


The documentation for this struct was generated from the following file: