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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Components.h>
Public Member Functions | |
| FX_data ()=default | |
| FX_data (const FX_data &)=default | |
| FX_data & | operator= (const FX_data &)=default |
Public Attributes | |
| std::string | effectType |
| float | duration = 1.0f |
| float | elapsedTime = 0.0f |
Definition at line 387 of file ECS_Components.h.
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default |
| float FX_data::duration = 1.0f |
Definition at line 390 of file ECS_Components.h.
| std::string FX_data::effectType |
Definition at line 389 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiateFX().
| float FX_data::elapsedTime = 0.0f |
Definition at line 391 of file ECS_Components.h.