Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
FX_data Struct Reference

#include <ECS_Components.h>

Public Member Functions

 FX_data ()=default
 
 FX_data (const FX_data &)=default
 
FX_dataoperator= (const FX_data &)=default
 

Public Attributes

std::string effectType
 
float duration = 1.0f
 
float elapsedTime = 0.0f
 

Detailed Description

Definition at line 387 of file ECS_Components.h.

Constructor & Destructor Documentation

◆ FX_data() [1/2]

FX_data::FX_data ( )
default

◆ FX_data() [2/2]

FX_data::FX_data ( const FX_data )
default

Member Function Documentation

◆ operator=()

FX_data & FX_data::operator= ( const FX_data )
default

Member Data Documentation

◆ duration

float FX_data::duration = 1.0f

Definition at line 390 of file ECS_Components.h.

◆ effectType

std::string FX_data::effectType

Definition at line 389 of file ECS_Components.h.

Referenced by PrefabFactory::InstantiateFX().

◆ elapsedTime

float FX_data::elapsedTime = 0.0f

Definition at line 391 of file ECS_Components.h.


The documentation for this struct was generated from the following file: