Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
Public Attributes | List of all members
JoystickManager::JoystickState Struct Reference

Public Attributes

bool connected = false
 
float axes [MAX_AXES] = {0}
 
bool buttons [MAX_BUTTONS] = {false}
 
bool buttonsPressed [MAX_BUTTONS] = {false}
 
bool buttonsReleased [MAX_BUTTONS] = {false}
 

Detailed Description

Definition at line 69 of file JoystickManager.h.

Member Data Documentation

◆ axes

float JoystickManager::JoystickState::axes[MAX_AXES] = {0}

Definition at line 72 of file JoystickManager.h.

◆ buttons

bool JoystickManager::JoystickState::buttons[MAX_BUTTONS] = {false}

Definition at line 73 of file JoystickManager.h.

◆ buttonsPressed

bool JoystickManager::JoystickState::buttonsPressed[MAX_BUTTONS] = {false}

Definition at line 74 of file JoystickManager.h.

◆ buttonsReleased

bool JoystickManager::JoystickState::buttonsReleased[MAX_BUTTONS] = {false}

Definition at line 75 of file JoystickManager.h.

◆ connected

bool JoystickManager::JoystickState::connected = false

Definition at line 71 of file JoystickManager.h.


The documentation for this struct was generated from the following file: