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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Represents a node in the clipboard. More...
#include <AIEditorClipboard.h>
Collaboration diagram for Olympe::AI::ClipboardNode:Public Attributes | |
| std::string | type |
| Node type (e.g., "BT_Selector") | |
| std::string | name |
| Node display name. | |
| Vector | position |
| Position relative to first node. | |
| std::map< std::string, std::string > | parameters |
| Node parameters. | |
| uint32_t | originalId = 0 |
| Original node ID (for link reconstruction) | |
Represents a node in the clipboard.
Definition at line 35 of file AIEditorClipboard.h.
| std::string Olympe::AI::ClipboardNode::name |
Node display name.
Definition at line 37 of file AIEditorClipboard.h.
| uint32_t Olympe::AI::ClipboardNode::originalId = 0 |
Original node ID (for link reconstruction)
Definition at line 40 of file AIEditorClipboard.h.
| std::map<std::string, std::string> Olympe::AI::ClipboardNode::parameters |
Node parameters.
Definition at line 39 of file AIEditorClipboard.h.
| Vector Olympe::AI::ClipboardNode::position |
Position relative to first node.
Definition at line 38 of file AIEditorClipboard.h.
| std::string Olympe::AI::ClipboardNode::type |
Node type (e.g., "BT_Selector")
Definition at line 36 of file AIEditorClipboard.h.
Referenced by Olympe::AI::AIEditorClipboard::Copy().