Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
Public Attributes | List of all members
Olympe::AI::ClipboardNode Struct Reference

Represents a node in the clipboard. More...

#include <AIEditorClipboard.h>

+ Collaboration diagram for Olympe::AI::ClipboardNode:

Public Attributes

std::string type
 Node type (e.g., "BT_Selector")
 
std::string name
 Node display name.
 
Vector position
 Position relative to first node.
 
std::map< std::string, std::string > parameters
 Node parameters.
 
uint32_t originalId = 0
 Original node ID (for link reconstruction)
 

Detailed Description

Represents a node in the clipboard.

Definition at line 35 of file AIEditorClipboard.h.

Member Data Documentation

◆ name

std::string Olympe::AI::ClipboardNode::name

Node display name.

Definition at line 37 of file AIEditorClipboard.h.

◆ originalId

uint32_t Olympe::AI::ClipboardNode::originalId = 0

Original node ID (for link reconstruction)

Definition at line 40 of file AIEditorClipboard.h.

◆ parameters

std::map<std::string, std::string> Olympe::AI::ClipboardNode::parameters

Node parameters.

Definition at line 39 of file AIEditorClipboard.h.

◆ position

Vector Olympe::AI::ClipboardNode::position

Position relative to first node.

Definition at line 38 of file AIEditorClipboard.h.

◆ type

std::string Olympe::AI::ClipboardNode::type

Node type (e.g., "BT_Selector")

Definition at line 36 of file AIEditorClipboard.h.

Referenced by Olympe::AI::AIEditorClipboard::Copy().


The documentation for this struct was generated from the following file: