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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Single state in FSM. More...
#include <AnimationTypes.h>
Public Member Functions | |
| AnimationState () | |
Public Attributes | |
| std::string | name |
| std::string | animation |
| std::vector< std::string > | transitions |
Single state in FSM.
Definition at line 331 of file AnimationTypes.h.
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inline |
Definition at line 337 of file AnimationTypes.h.
| std::string Olympe::AnimationState::animation |
Definition at line 334 of file AnimationTypes.h.
| std::string Olympe::AnimationState::name |
Definition at line 333 of file AnimationTypes.h.
| std::vector<std::string> Olympe::AnimationState::transitions |
Definition at line 335 of file AnimationTypes.h.