Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
Olympe::AssetMetadata Struct Reference

#include <blueprinteditor.h>

Public Member Functions

 AssetMetadata ()
 

Public Attributes

std::string filepath
 
std::string name
 
std::string type
 
std::string description
 
bool isDirectory
 
int componentCount
 
int nodeCount
 
std::vector< std::string > components
 
std::vector< std::string > nodes
 
bool isValid
 
std::string errorMessage
 

Detailed Description

Definition at line 30 of file blueprinteditor.h.

Constructor & Destructor Documentation

◆ AssetMetadata()

Olympe::AssetMetadata::AssetMetadata ( )
inline

Definition at line 44 of file blueprinteditor.h.

Member Data Documentation

◆ componentCount

int Olympe::AssetMetadata::componentCount

◆ components

std::vector<std::string> Olympe::AssetMetadata::components

◆ description

std::string Olympe::AssetMetadata::description

◆ errorMessage

std::string Olympe::AssetMetadata::errorMessage

◆ filepath

std::string Olympe::AssetMetadata::filepath

◆ isDirectory

bool Olympe::AssetMetadata::isDirectory

Definition at line 36 of file blueprinteditor.h.

Referenced by Olympe::BlueprintEditor::CollectAllAssets().

◆ isValid

bool Olympe::AssetMetadata::isValid

◆ name

std::string Olympe::AssetMetadata::name

◆ nodeCount

int Olympe::AssetMetadata::nodeCount

◆ nodes

std::vector<std::string> Olympe::AssetMetadata::nodes

◆ type

std::string Olympe::AssetMetadata::type

The documentation for this struct was generated from the following file: