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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <blueprinteditor.h>
Public Member Functions | |
| AssetNode (const std::string &n, const std::string &path, bool isDir) | |
Public Attributes | |
| std::string | name |
| std::string | fullPath |
| std::string | type |
| bool | isDirectory |
| std::vector< std::shared_ptr< AssetNode > > | children |
Definition at line 48 of file blueprinteditor.h.
Definition at line 56 of file blueprinteditor.h.
| std::vector<std::shared_ptr<AssetNode> > Olympe::AssetNode::children |
Definition at line 54 of file blueprinteditor.h.
| std::string Olympe::AssetNode::fullPath |
Definition at line 51 of file blueprinteditor.h.
| bool Olympe::AssetNode::isDirectory |
Definition at line 53 of file blueprinteditor.h.
| std::string Olympe::AssetNode::name |
Definition at line 50 of file blueprinteditor.h.
| std::string Olympe::AssetNode::type |
Definition at line 52 of file blueprinteditor.h.