Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
Olympe::AssetNode Struct Reference

#include <blueprinteditor.h>

Public Member Functions

 AssetNode (const std::string &n, const std::string &path, bool isDir)
 

Public Attributes

std::string name
 
std::string fullPath
 
std::string type
 
bool isDirectory
 
std::vector< std::shared_ptr< AssetNode > > children
 

Detailed Description

Definition at line 48 of file blueprinteditor.h.

Constructor & Destructor Documentation

◆ AssetNode()

Olympe::AssetNode::AssetNode ( const std::string &  n,
const std::string &  path,
bool  isDir 
)
inline

Definition at line 56 of file blueprinteditor.h.

Member Data Documentation

◆ children

std::vector<std::shared_ptr<AssetNode> > Olympe::AssetNode::children

Definition at line 54 of file blueprinteditor.h.

◆ fullPath

std::string Olympe::AssetNode::fullPath

Definition at line 51 of file blueprinteditor.h.

◆ isDirectory

bool Olympe::AssetNode::isDirectory

Definition at line 53 of file blueprinteditor.h.

◆ name

std::string Olympe::AssetNode::name

Definition at line 50 of file blueprinteditor.h.

◆ type

std::string Olympe::AssetNode::type

Definition at line 52 of file blueprinteditor.h.


The documentation for this struct was generated from the following file: