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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Metadata for a single blackboard variable preset entry. More...
#include <BlackboardVariablePresetRegistry.h>
Public Attributes | |
| std::string | name |
| Variable key (e.g. "targetDistance") | |
| std::string | type |
| Type string as declared in JSON (e.g. "Float") | |
| std::string | description |
| Human-readable description. | |
| std::string | category |
| Category label (e.g. "Targeting", "Movement") | |
| std::string | defaultValue |
| Default value as string (e.g. "9999.0", "false") | |
Metadata for a single blackboard variable preset entry.
Definition at line 31 of file BlackboardVariablePresetRegistry.h.
| std::string Olympe::BlackboardVariablePreset::category |
Category label (e.g. "Targeting", "Movement")
Definition at line 35 of file BlackboardVariablePresetRegistry.h.
Referenced by Olympe::BlackboardVariablePresetRegistry::GetAllCategories().
| std::string Olympe::BlackboardVariablePreset::defaultValue |
Default value as string (e.g. "9999.0", "false")
Definition at line 36 of file BlackboardVariablePresetRegistry.h.
| std::string Olympe::BlackboardVariablePreset::description |
Human-readable description.
Definition at line 34 of file BlackboardVariablePresetRegistry.h.
| std::string Olympe::BlackboardVariablePreset::name |
Variable key (e.g. "targetDistance")
Definition at line 32 of file BlackboardVariablePresetRegistry.h.
Referenced by Olympe::BlackboardVariablePresetRegistry::LoadFromFile().
| std::string Olympe::BlackboardVariablePreset::type |
Type string as declared in JSON (e.g. "Float")
Definition at line 33 of file BlackboardVariablePresetRegistry.h.