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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Describes a single breakpoint. More...
#include <DebugController.h>
Public Attributes | |
| int | graphID = -1 |
| int | nodeID = -1 |
| std::string | graphName |
| Human-readable graph file name. | |
| std::string | nodeName |
| Human-readable node name. | |
| bool | enabled = true |
Describes a single breakpoint.
Definition at line 50 of file DebugController.h.
Definition at line 55 of file DebugController.h.
| int Olympe::BreakpointInfo::graphID = -1 |
Definition at line 51 of file DebugController.h.
Referenced by Olympe::DebugController::SetBreakpoint(), and Olympe::DebugController::ToggleBreakpoint().
| std::string Olympe::BreakpointInfo::graphName |
Human-readable graph file name.
Definition at line 53 of file DebugController.h.
| int Olympe::BreakpointInfo::nodeID = -1 |
Definition at line 52 of file DebugController.h.
| std::string Olympe::BreakpointInfo::nodeName |
Human-readable node name.
Definition at line 54 of file DebugController.h.