Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Attributes | List of all members
Olympe::BreakpointInfo Struct Reference

Describes a single breakpoint. More...

#include <DebugController.h>

Public Attributes

int graphID = -1
 
int nodeID = -1
 
std::string graphName
 Human-readable graph file name.
 
std::string nodeName
 Human-readable node name.
 
bool enabled = true
 

Detailed Description

Describes a single breakpoint.

Definition at line 50 of file DebugController.h.

Member Data Documentation

◆ enabled

bool Olympe::BreakpointInfo::enabled = true

Definition at line 55 of file DebugController.h.

◆ graphID

int Olympe::BreakpointInfo::graphID = -1

◆ graphName

std::string Olympe::BreakpointInfo::graphName

Human-readable graph file name.

Definition at line 53 of file DebugController.h.

◆ nodeID

int Olympe::BreakpointInfo::nodeID = -1

Definition at line 52 of file DebugController.h.

◆ nodeName

std::string Olympe::BreakpointInfo::nodeName

Human-readable node name.

Definition at line 54 of file DebugController.h.


The documentation for this struct was generated from the following file: