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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Cached debug information for a single entity. More...
#include <BehaviorTreeDebugWindow.h>
Public Attributes | |
| EntityID | entityId = 0 |
| std::string | entityName |
| uint32_t | treeId = 0 |
| std::string | treeName |
| bool | isActive = false |
| bool | hasTarget = false |
| BTStatus | lastStatus = BTStatus::Running |
| uint32_t | currentNodeId = 0 |
| std::string | aiMode |
| float | lastUpdateTime = 0.0f |
Cached debug information for a single entity.
Definition at line 112 of file BehaviorTreeDebugWindow.h.
| std::string Olympe::EntityDebugInfo::aiMode |
Definition at line 122 of file BehaviorTreeDebugWindow.h.
| uint32_t Olympe::EntityDebugInfo::currentNodeId = 0 |
Definition at line 121 of file BehaviorTreeDebugWindow.h.
| EntityID Olympe::EntityDebugInfo::entityId = 0 |
Definition at line 114 of file BehaviorTreeDebugWindow.h.
Referenced by Olympe::BehaviorTreeDebugWindow::RefreshEntityList().
| std::string Olympe::EntityDebugInfo::entityName |
Definition at line 115 of file BehaviorTreeDebugWindow.h.
Definition at line 119 of file BehaviorTreeDebugWindow.h.
Definition at line 118 of file BehaviorTreeDebugWindow.h.
| BTStatus Olympe::EntityDebugInfo::lastStatus = BTStatus::Running |
Definition at line 120 of file BehaviorTreeDebugWindow.h.
| float Olympe::EntityDebugInfo::lastUpdateTime = 0.0f |
Definition at line 123 of file BehaviorTreeDebugWindow.h.
| uint32_t Olympe::EntityDebugInfo::treeId = 0 |
Definition at line 116 of file BehaviorTreeDebugWindow.h.
| std::string Olympe::EntityDebugInfo::treeName |
Definition at line 117 of file BehaviorTreeDebugWindow.h.