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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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A single layer in the hierarchical layout. More...
#include <GraphAutoLayout.h>
Public Attributes | |
| std::vector< int32_t > | NodeIDs |
| IDs of nodes assigned to this layer, in order. | |
A single layer in the hierarchical layout.
Definition at line 82 of file GraphAutoLayout.h.
| std::vector<int32_t> Olympe::GraphAutoLayout::Layer::NodeIDs |
IDs of nodes assigned to this layer, in order.
Definition at line 83 of file GraphAutoLayout.h.
Referenced by Olympe::GraphAutoLayout::AssignPositions(), and Olympe::GraphAutoLayout::BuildLayers().