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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <EditorConfigManager.h>
Public Attributes | |
| std::map< std::string, WindowConfig > | windowConfigs |
Definition at line 47 of file EditorConfigManager.h.
| std::map<std::string, WindowConfig> Olympe::ImGuiSettings::windowConfigs |
Definition at line 50 of file EditorConfigManager.h.
Referenced by Olympe::EditorConfigManager::GetWindowConfig(), Olympe::EditorConfigManager::LoadConfig(), Olympe::EditorConfigManager::SaveConfig(), and Olympe::EditorConfigManager::SaveWindowConfig().