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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <CanvasMinimapRenderer.h>
Public Attributes | |
| int | nodeId |
| Original graph node ID. | |
| float | normX |
| Normalised X position [0..1]. | |
| float | normY |
| Normalised Y position [0..1]. | |
| float | normW |
| Normalised width [0..1]. | |
| float | normH |
| Normalised height [0..1]. | |
Definition at line 34 of file CanvasMinimapRenderer.h.
| int Olympe::MinimapNodeData::nodeId |
Original graph node ID.
Definition at line 36 of file CanvasMinimapRenderer.h.
Referenced by Olympe::CanvasMinimapRenderer::UpdateNodes().
| float Olympe::MinimapNodeData::normH |
Normalised height [0..1].
Definition at line 40 of file CanvasMinimapRenderer.h.
| float Olympe::MinimapNodeData::normW |
Normalised width [0..1].
Definition at line 39 of file CanvasMinimapRenderer.h.
| float Olympe::MinimapNodeData::normX |
Normalised X position [0..1].
Definition at line 37 of file CanvasMinimapRenderer.h.
| float Olympe::MinimapNodeData::normY |
Normalised Y position [0..1].
Definition at line 38 of file CanvasMinimapRenderer.h.