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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <NodeGraphCore.h>
Public Member Functions | |
| bool | operator== (const GraphId &other) const |
| bool | operator!= (const GraphId &other) const |
| bool | operator< (const GraphId &other) const |
Public Attributes | |
| uint32_t | value = 0 |
Definition at line 28 of file NodeGraphCore.h.
Definition at line 32 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:Definition at line 33 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:Definition at line 31 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:| uint32_t Olympe::NodeGraph::GraphId::value = 0 |
Definition at line 29 of file NodeGraphCore.h.
Referenced by Olympe::NodeGraph::NodeGraphManager::CloseGraph(), Olympe::NodeGraph::NodeGraphManager::CreateGraph(), Olympe::NodeGraph::NodeGraphManager::GetActiveGraph(), Olympe::NodeGraph::NodeGraphManager::LoadGraph(), operator!=(), operator<(), and operator==().