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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Parameters for layout algorithms. More...
#include <ILayoutEngine.h>
Public Attributes | |
| float | nodeSpacingX = 220.0f |
| float | nodeSpacingY = 140.0f |
| float | minNodeDistance = 180.0f |
| float | maxNodeDistance = 300.0f |
| std::string | direction = "TopToBottom" |
| float | zoomFactor = 1.0f |
Parameters for layout algorithms.
Definition at line 43 of file ILayoutEngine.h.
| std::string Olympe::NodeGraph::LayoutParams::direction = "TopToBottom" |
Definition at line 48 of file ILayoutEngine.h.
| float Olympe::NodeGraph::LayoutParams::maxNodeDistance = 300.0f |
Definition at line 47 of file ILayoutEngine.h.
| float Olympe::NodeGraph::LayoutParams::minNodeDistance = 180.0f |
Definition at line 46 of file ILayoutEngine.h.
| float Olympe::NodeGraph::LayoutParams::nodeSpacingX = 220.0f |
Definition at line 44 of file ILayoutEngine.h.
| float Olympe::NodeGraph::LayoutParams::nodeSpacingY = 140.0f |
Definition at line 45 of file ILayoutEngine.h.
| float Olympe::NodeGraph::LayoutParams::zoomFactor = 1.0f |
Definition at line 49 of file ILayoutEngine.h.