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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <NodeGraphCore.h>
Public Member Functions | |
| bool | operator== (const NodeId &other) const |
| bool | operator!= (const NodeId &other) const |
| bool | operator< (const NodeId &other) const |
Public Attributes | |
| uint32_t | value = 0 |
Definition at line 36 of file NodeGraphCore.h.
Definition at line 40 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:Definition at line 41 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:Definition at line 39 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:| uint32_t Olympe::NodeGraph::NodeId::value = 0 |
Definition at line 37 of file NodeGraphCore.h.
Referenced by Olympe::NodeGraph::GraphDocument::AutoLayout(), Olympe::NodeGraph::GraphDocument::AutoLayoutNode(), Olympe::AI::AIEditorClipboard::Copy(), Olympe::NodeGraph::GraphDocument::CreateNode(), Olympe::NodeGraph::GraphDocument::FromJson(), Olympe::AI::AIEditorNodeRenderer::GetChildPinId(), Olympe::AI::AIEditorNodeRenderer::GetInputPinId(), Olympe::AI::AIEditorNodeRenderer::GetOutputPinId(), Olympe::AI::AIEditorGUI::MenuAction_Copy(), Olympe::AI::AIEditorGUI::MenuAction_Cut(), Olympe::AI::AIEditorGUI::MenuAction_Delete(), operator!=(), operator<(), operator==(), Olympe::AI::AIEditorNodeRenderer::RenderNode(), Olympe::AI::AIEditorGUI::RenderNode(), Test13_ClipboardLinkPreservation(), Olympe::NodeGraph::GraphDocument::ToJson(), Olympe::NodeGraph::CreateNodeCommand::Undo(), Olympe::NodeGraph::GraphDocument::UpdateNode(), and Olympe::NodeGraph::GraphDocument::ValidateGraph().