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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <NodeGraphCore.h>
Public Member Functions | |
| bool | operator== (const PinId &other) const |
| bool | operator!= (const PinId &other) const |
| bool | operator< (const PinId &other) const |
Public Attributes | |
| uint32_t | value = 0 |
Definition at line 44 of file NodeGraphCore.h.
Definition at line 48 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:Definition at line 49 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:Definition at line 47 of file NodeGraphCore.h.
References GetComponentTypeID_Static(), and value.
Here is the call graph for this function:| uint32_t Olympe::NodeGraph::PinId::value = 0 |
Definition at line 45 of file NodeGraphCore.h.
Referenced by Olympe::AI::AIEditorClipboard::Copy(), Olympe::AI::AIEditorGUI::HandleLinkCreation(), operator!=(), operator<(), operator==(), Olympe::AI::AIEditorClipboard::Paste(), Test13_ClipboardLinkPreservation(), and Test3_ConnectPins().