Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Attributes | List of all members
Olympe::SubGraphStackFrame Struct Reference

A single frame in the debugger's SubGraph call stack. More...

#include <DebugController.h>

Public Attributes

int graphID = -1
 
int nodeID = -1
 
std::string graphName
 
std::string nodeName
 
bool isCurrent = false
 true for the top-most (active) frame
 

Detailed Description

A single frame in the debugger's SubGraph call stack.

Definition at line 62 of file DebugController.h.

Member Data Documentation

◆ graphID

int Olympe::SubGraphStackFrame::graphID = -1

Definition at line 63 of file DebugController.h.

Referenced by Olympe::DebugController::PushCallFrame().

◆ graphName

std::string Olympe::SubGraphStackFrame::graphName

◆ isCurrent

bool Olympe::SubGraphStackFrame::isCurrent = false

true for the top-most (active) frame

Definition at line 67 of file DebugController.h.

Referenced by Olympe::DebugController::PushCallFrame(), and Olympe::DebugPanel::RenderCallStack().

◆ nodeID

int Olympe::SubGraphStackFrame::nodeID = -1

◆ nodeName

std::string Olympe::SubGraphStackFrame::nodeName

The documentation for this struct was generated from the following file: