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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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A single frame in the debugger's SubGraph call stack. More...
#include <DebugController.h>
Public Attributes | |
| int | graphID = -1 |
| int | nodeID = -1 |
| std::string | graphName |
| std::string | nodeName |
| bool | isCurrent = false |
| true for the top-most (active) frame | |
A single frame in the debugger's SubGraph call stack.
Definition at line 62 of file DebugController.h.
| int Olympe::SubGraphStackFrame::graphID = -1 |
Definition at line 63 of file DebugController.h.
Referenced by Olympe::DebugController::PushCallFrame().
| std::string Olympe::SubGraphStackFrame::graphName |
Definition at line 65 of file DebugController.h.
Referenced by Olympe::DebugController::PushCallFrame(), and Olympe::DebugPanel::RenderCallStack().
true for the top-most (active) frame
Definition at line 67 of file DebugController.h.
Referenced by Olympe::DebugController::PushCallFrame(), and Olympe::DebugPanel::RenderCallStack().
| int Olympe::SubGraphStackFrame::nodeID = -1 |
Definition at line 64 of file DebugController.h.
Referenced by Olympe::DebugController::PushCallFrame(), and Olympe::DebugPanel::RenderCallStack().
| std::string Olympe::SubGraphStackFrame::nodeName |
Definition at line 66 of file DebugController.h.
Referenced by Olympe::DebugController::PushCallFrame(), and Olympe::DebugPanel::RenderCallStack().