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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Editor-side representation of an exec or data connection. More...
#include <VisualScriptEditorPanel.h>
Public Attributes | |
| int | linkID = -1 |
| ImNodes link UID. | |
| int | srcAttrID = -1 |
| Source attribute UID. | |
| int | dstAttrID = -1 |
| Destination attribute UID. | |
| bool | isData = false |
| false = exec link, true = data link | |
Editor-side representation of an exec or data connection.
Definition at line 81 of file VisualScriptEditorPanel.h.
| int Olympe::VSEditorLink::dstAttrID = -1 |
Destination attribute UID.
Definition at line 84 of file VisualScriptEditorPanel.h.
false = exec link, true = data link
Definition at line 85 of file VisualScriptEditorPanel.h.
| int Olympe::VSEditorLink::linkID = -1 |
ImNodes link UID.
Definition at line 82 of file VisualScriptEditorPanel.h.
Referenced by Olympe::VisualScriptEditorPanel::RebuildLinks().
| int Olympe::VSEditorLink::srcAttrID = -1 |
Source attribute UID.
Definition at line 83 of file VisualScriptEditorPanel.h.
Referenced by Olympe::VisualScriptEditorPanel::RemoveLink().