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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Editor-side representation of a node in the VS graph canvas. More...
#include <VisualScriptEditorPanel.h>
Collaboration diagram for Olympe::VSEditorNode:Public Attributes | |
| int | nodeID = -1 |
| float | posX = 0.0f |
| float | posY = 0.0f |
| bool | selected = false |
| bool | positionSet = false |
| TaskNodeDefinition | def |
Editor-side representation of a node in the VS graph canvas.
Holds position, selection state, and mirrors TaskNodeDefinition data for display purposes.
Definition at line 68 of file VisualScriptEditorPanel.h.
| TaskNodeDefinition Olympe::VSEditorNode::def |
Definition at line 74 of file VisualScriptEditorPanel.h.
Referenced by Olympe::VisualScriptEditorPanel::Initialize(), and Olympe::VisualScriptEditorPanel::RenderCanvas().
| int Olympe::VSEditorNode::nodeID = -1 |
Definition at line 73 of file VisualScriptEditorPanel.h.
| float Olympe::VSEditorNode::posX = 0.0f |
Definition at line 70 of file VisualScriptEditorPanel.h.
| float Olympe::VSEditorNode::posY = 0.0f |
Definition at line 71 of file VisualScriptEditorPanel.h.
Definition at line 72 of file VisualScriptEditorPanel.h.