Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
PhysicsBody_data Struct Reference

#include <ECS_Components.h>

Public Member Functions

 PhysicsBody_data ()=default
 
 PhysicsBody_data (float m, float s)
 
 PhysicsBody_data (const PhysicsBody_data &)=default
 
PhysicsBody_dataoperator= (const PhysicsBody_data &)=default
 

Public Attributes

float mass = 1.0f
 
float speed = 150.0f
 
float friction = 0.1f
 
bool useGravity = true
 
bool rotation = false
 

Detailed Description

Definition at line 213 of file ECS_Components.h.

Constructor & Destructor Documentation

◆ PhysicsBody_data() [1/3]

PhysicsBody_data::PhysicsBody_data ( )
default

◆ PhysicsBody_data() [2/3]

PhysicsBody_data::PhysicsBody_data ( float  m,
float  s 
)
inline

Definition at line 223 of file ECS_Components.h.

◆ PhysicsBody_data() [3/3]

PhysicsBody_data::PhysicsBody_data ( const PhysicsBody_data )
default

Member Function Documentation

◆ operator=()

PhysicsBody_data & PhysicsBody_data::operator= ( const PhysicsBody_data )
default

Member Data Documentation

◆ friction

float PhysicsBody_data::friction = 0.1f

Definition at line 217 of file ECS_Components.h.

◆ mass

float PhysicsBody_data::mass = 1.0f

Definition at line 215 of file ECS_Components.h.

Referenced by PrefabFactory::InstantiatePhysicsBody().

◆ rotation

bool PhysicsBody_data::rotation = false

Definition at line 219 of file ECS_Components.h.

◆ speed

float PhysicsBody_data::speed = 150.0f

Definition at line 216 of file ECS_Components.h.

Referenced by PlayerControlSystem::Process(), and AIMotionSystem::Process().

◆ useGravity

bool PhysicsBody_data::useGravity = true

Definition at line 218 of file ECS_Components.h.


The documentation for this struct was generated from the following file: